5e Dex To Hand Crossbow Dmg

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Nov 27, 2016  I'm having trouble finding a worked out example of combat for 5e, like the great one in Moldvay or the detailed one in 13th Age. So I decided to create one to make sure I understand how it plays out. Please post corrections if this doesn't make sense. 4 PCs: Morgan (Human Fighter 1), Sister.

  • I've recently been asked to make a conversion for 5e to run a star wars campaign if/when the party inevitably dies horribly. They want 5e over Saga because it's core mechanics (ability/skill/tool checks) are more to their liking. They are quite tired of the 101 different modifiers flying around everywhere.
  • Feb 14, 2015  Personally, I'd allow the Crossbow Expert feat to also apply to firearms. Thinking about it, I might treat (Renaissance) firearms as crossbows for purposes of proficiencies, feats, and basically anything other than the stats on the table. That would allow dual-wielding pistols like hand crossbows.
  • May 05, 2015  -A hand crossbow in each hand, attacking twice in a round, using Crossbow expert feat.-Has pact of the chain with an Imp familiar.-Take the poison from the Imp, or have the Imp apply it for me, to three bolts, early in battle or just before.-I have dex 18. If I hit twice, each hit should be: 1d6 bolt damage +4 dexdamage.

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Burn file dmg ra dvd player. Right-click the file and choose 'Burn Disk Image'4.

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D&d 5e dmg creating spells 25 increase. In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.

This can be changed by:

Feats[edit]

  • Battalion Brew allows Intelligence for to hit and damage rolls with simple weapons.
  • Bow Strength allows Strength for damage bonus with bows.
  • Brutal Throw allows Strength for attack bonus with thrown weapons (but NOT ranged weapons).
  • Past Life: Harbinger of Nature's Wrath allows Wisdom to attack and damage for the summoned Flame Blade.
  • Weapon Finesse allows Dexterity for attack bonus with light melee weapon, rapiers, and unarmed attacks.
  • Zen Archery allows Wisdom for attack bonus with ranged missile weapons (not thrown).

Racial enhancements[edit]

  • Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
  • Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
    • Aerenal Grace: Longswords, Rapiers, and Longbows
    • Valenar Grace: Scimitars, Falchions, and Shortbows
  • Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
  • Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
  • Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.

Class abilities / enhancements[edit]

  • Bard: Swashbuckler tier 3 Different Tack allows Cha / Dex / Int to damage while Single Weapon Fighting.
  • Favored Soul:
    • Grace of Battle: Use Charisma to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
    • Knowledge of Battle: Use Wisdom to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
  • Monk: Ninja Spy core enhancements Basic/Advanced Ninja Training allow Dexterity for attack (and later damage) with piercing and slashing weapons when centered.
  • Ranger:
    • Tempest core enhancements Tempest and Graceful Death allow Dexterity for attack (and later damage) with light weapons and scimitars.
    • Deepwood Stalker tier 2 Improved Weapon Finesse allows Dexterity for damage bows, thrown weapons, and finessable melee weapons (not handwraps).
  • Rogue:
    • Assassin core enhancements Knife in the Darkness and Dagger in the Back allow Dexterity for attack (and later damage) with daggers and kukris, and if you also have the Weapon Finesse feat all melee weapons with Dexterity for attack get Dexterity for damage (does not apply to handwraps or unarmed attacks).
    • Mechanic core enhancement Targeting Sights allows Intelligence for damage with all crossbows and thrown weapons.
    • Thief-Acrobat core enhancements Staff Control and Stick Fighting allow Dexterity for attack (and later damage) with quarterstaves.
  • Sorcerer / Wizard
    • Eldritch Knight gives Cha or Int to hit
  • Harper Agent enhancements available to all classes: Intelligence to attack, damage
  • Falconry enhancements available to all classes: Wisdom to attack, damage

Spells[edit]

  • Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
  • Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
  • Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)

5e Hand Crossbow


Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.

Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.

When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons.supposedly fixed in u19

Similar forum thread: DDO Forums

Weapons[edit]

NameMLTypeAttack modDamage mod
Moonhowl Axe4Great ClubSTR, CHASTR, CHA
Staff of Nat Gann4QuarterstaffSTR, DEXSTR, DEX
Chieftain's Spear4QuarterstaffSTR, DEXSTR, DEX
Sky Pirate's Dagger4DaggerSTR, DEXSTR, DEX
Tiefling Assassin's Blade4Short SwordSTR, DEXSTR, DEX
Corroded Rapier5RapierSTR, CHASTR
Elyd Edge5RapierSTR, CHASTR
Midnight Greetings5KukriSTR, DEXSTR, DEX
Brine Shaman's Staff6QuarterstaffINT, CHASTR
Stave of the Seer8QuarterstaffINT, WISINT, WIS
Flint10DaggerSTR, DEXSTR, DEX
Scepter of Healing10Heavy MaceWIS, CHAWIS, CHA
Zephyr10Short SwordSTR, DEXSTR, DEX
Staff of Inner Sight10QuarterstaffINT, WIS, CHAINT, WIS, CHA
Unkor's Cleaver10Battle AxeSTR, CONSTR, CON
Dynastic Falcata10KhopeshSTR, CHASTR, CHA
Whirlwind10Great SwordSTR, DEXSTR, DEX
Treason14Short SwordSTR, DEXSTR, DEX
Axe of the Unseen Blow14Hand AxeSTR, DEXSTR
Breeze14QuarterstaffDEXDEX
Forgotten Light (Level 16)16Heavy MaceSTR, WISSTR, WIS
Envenomed Blade16Short SwordSTR, DEXSTR, DEX
Forgotten Light (Level 17)17Heavy MaceSTR, WISSTR, WIS
Forgotten Light (Level 18)18Heavy MaceSTR, WISSTR, WIS
Epic Zephyr20Short SwordSTR, DEXSTR, DEX
Epic Staff of Inner Sight20QuarterstaffINTCHA
Epic Midnight Greetings20KukriSTR, DEXSTR, DEX
Epic Envenomed Blade20Short SwordSTR, DEXSTR, DEX
Epic Elyd Edge20RapierSTR, CHASTR, CHA
Epic Dynastic Falcata20KhopeshCHACHA
Epic Staff of Nat Gann20QuarterstaffSTR, DEXSTR, DEX
Forgotten Light (Level 23)23Heavy MaceSTR, WISSTR, WIS
Forgotten Light (Level 24)24Heavy MaceSTR, WISSTR, WIS
Rebellion25Short SwordSTR, DEXSTR, DEX
Forgotten Light (Level 25)25Heavy MaceSTR, WISSTR, WIS
Bouquet of FlowersnoClubCHACHA

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Orbs[edit]

5e Dex To Hand Crossbow Dmg 3

All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.

5e Dex To Hand Crossbow Dmg 3

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