5e Dex To Hand Crossbow Dmg
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Nov 27, 2016 I'm having trouble finding a worked out example of combat for 5e, like the great one in Moldvay or the detailed one in 13th Age. So I decided to create one to make sure I understand how it plays out. Please post corrections if this doesn't make sense. 4 PCs: Morgan (Human Fighter 1), Sister.
- I've recently been asked to make a conversion for 5e to run a star wars campaign if/when the party inevitably dies horribly. They want 5e over Saga because it's core mechanics (ability/skill/tool checks) are more to their liking. They are quite tired of the 101 different modifiers flying around everywhere.
- Feb 14, 2015 Personally, I'd allow the Crossbow Expert feat to also apply to firearms. Thinking about it, I might treat (Renaissance) firearms as crossbows for purposes of proficiencies, feats, and basically anything other than the stats on the table. That would allow dual-wielding pistols like hand crossbows.
- May 05, 2015 -A hand crossbow in each hand, attacking twice in a round, using Crossbow expert feat.-Has pact of the chain with an Imp familiar.-Take the poison from the Imp, or have the Imp apply it for me, to three bolts, early in battle or just before.-I have dex 18. If I hit twice, each hit should be: 1d6 bolt damage +4 dexdamage.
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Burn file dmg ra dvd player. Right-click the file and choose 'Burn Disk Image'4.
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D&d 5e dmg creating spells 25 increase. In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.
This can be changed by:
Feats[edit]
- Battalion Brew allows Intelligence for to hit and damage rolls with simple weapons.
- Bow Strength allows Strength for damage bonus with bows.
- Brutal Throw allows Strength for attack bonus with thrown weapons (but NOT ranged weapons).
- Past Life: Harbinger of Nature's Wrath allows Wisdom to attack and damage for the summoned Flame Blade.
- Weapon Finesse allows Dexterity for attack bonus with light melee weapon, rapiers, and unarmed attacks.
- Zen Archery allows Wisdom for attack bonus with ranged missile weapons (not thrown).
Racial enhancements[edit]
- Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
- Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
- Aerenal Grace: Longswords, Rapiers, and Longbows
- Valenar Grace: Scimitars, Falchions, and Shortbows
- Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
- Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
- Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.
Class abilities / enhancements[edit]
- Bard: Swashbuckler tier 3 Different Tack allows Cha / Dex / Int to damage while Single Weapon Fighting.
- Favored Soul:
- Grace of Battle: Use Charisma to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Knowledge of Battle: Use Wisdom to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Monk: Ninja Spy core enhancements Basic/Advanced Ninja Training allow Dexterity for attack (and later damage) with piercing and slashing weapons when centered.
- Ranger:
- Tempest core enhancements Tempest and Graceful Death allow Dexterity for attack (and later damage) with light weapons and scimitars.
- Deepwood Stalker tier 2 Improved Weapon Finesse allows Dexterity for damage bows, thrown weapons, and finessable melee weapons (not handwraps).
- Rogue:
- Assassin core enhancements Knife in the Darkness and Dagger in the Back allow Dexterity for attack (and later damage) with daggers and kukris, and if you also have the Weapon Finesse feat all melee weapons with Dexterity for attack get Dexterity for damage (does not apply to handwraps or unarmed attacks).
- Mechanic core enhancement Targeting Sights allows Intelligence for damage with all crossbows and thrown weapons.
- Thief-Acrobat core enhancements Staff Control and Stick Fighting allow Dexterity for attack (and later damage) with quarterstaves.
- Sorcerer / Wizard
- Eldritch Knight gives Cha or Int to hit
- Harper Agent enhancements available to all classes: Intelligence to attack, damage
- Falconry enhancements available to all classes: Wisdom to attack, damage
Spells[edit]
- Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
- Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
- Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)
5e Hand Crossbow
Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.
Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.
When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons.supposedly fixed in u19
Similar forum thread: DDO Forums
Weapons[edit]
Name | ML | Type | Attack mod | Damage mod |
---|---|---|---|---|
Moonhowl Axe | 4 | Great Club | STR, CHA | STR, CHA |
Staff of Nat Gann | 4 | Quarterstaff | STR, DEX | STR, DEX |
Chieftain's Spear | 4 | Quarterstaff | STR, DEX | STR, DEX |
Sky Pirate's Dagger | 4 | Dagger | STR, DEX | STR, DEX |
Tiefling Assassin's Blade | 4 | Short Sword | STR, DEX | STR, DEX |
Corroded Rapier | 5 | Rapier | STR, CHA | STR |
Elyd Edge | 5 | Rapier | STR, CHA | STR |
Midnight Greetings | 5 | Kukri | STR, DEX | STR, DEX |
Brine Shaman's Staff | 6 | Quarterstaff | INT, CHA | STR |
Stave of the Seer | 8 | Quarterstaff | INT, WIS | INT, WIS |
Flint | 10 | Dagger | STR, DEX | STR, DEX |
Scepter of Healing | 10 | Heavy Mace | WIS, CHA | WIS, CHA |
Zephyr | 10 | Short Sword | STR, DEX | STR, DEX |
Staff of Inner Sight | 10 | Quarterstaff | INT, WIS, CHA | INT, WIS, CHA |
Unkor's Cleaver | 10 | Battle Axe | STR, CON | STR, CON |
Dynastic Falcata | 10 | Khopesh | STR, CHA | STR, CHA |
Whirlwind | 10 | Great Sword | STR, DEX | STR, DEX |
Treason | 14 | Short Sword | STR, DEX | STR, DEX |
Axe of the Unseen Blow | 14 | Hand Axe | STR, DEX | STR |
Breeze | 14 | Quarterstaff | DEX | DEX |
Forgotten Light (Level 16) | 16 | Heavy Mace | STR, WIS | STR, WIS |
Envenomed Blade | 16 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 17) | 17 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 18) | 18 | Heavy Mace | STR, WIS | STR, WIS |
Epic Zephyr | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Staff of Inner Sight | 20 | Quarterstaff | INT | CHA |
Epic Midnight Greetings | 20 | Kukri | STR, DEX | STR, DEX |
Epic Envenomed Blade | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Elyd Edge | 20 | Rapier | STR, CHA | STR, CHA |
Epic Dynastic Falcata | 20 | Khopesh | CHA | CHA |
Epic Staff of Nat Gann | 20 | Quarterstaff | STR, DEX | STR, DEX |
Forgotten Light (Level 23) | 23 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 24) | 24 | Heavy Mace | STR, WIS | STR, WIS |
Rebellion | 25 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 25) | 25 | Heavy Mace | STR, WIS | STR, WIS |
Bouquet of Flowers | no | Club | CHA | CHA |
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Orbs[edit]
5e Dex To Hand Crossbow Dmg 3
All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.