Does Dmg Reduction Work On True Dmg

Does Dmg Reduction Work On True Dmg 6,7/10 1647 reviews
Hello everyone,
I hope I chose the right forum where the theorycrafters hang around
My problem:
I was doing some research for Ultraxion heroic and especially the 'who can take hour of twilight' part of it.
But it occured to me, that I don't know how to calculate the final damage reduction from more than one CD.
Example:
As a shadow priest I can use dispersion for 90% reduction, so instead of 300k damage, I only take 30k.
What happens if I use my racial (dwarf) at the same time, which would be 10% reduction?
Or if a paladin goes down with our warrior tank, getting 40% from Divine Protection and 30% (?) from the warriors shield wall?
Does anybody know for sure how these CDs stack?
Thanks in advance
I've been searching and found some conflicting threads, but some are really old so I don't know if they are out dated.
I was reading something about armor not being a flat % of damage reduction, so if a monster is hitting really hard, you are still going to take a ton of damage?
Could someone try to explain it please?
Thanks a bunch.
Posted by
PhreEkGarden
on Jan 13, 2013, 5:44:36 AM
The mechanics thread has the exact formula and is not out of date; the formula has not been changed. It was something along the lines of Armor / ((12*damage) + Armor).
Posted by
Xikorut
on Jan 13, 2013, 5:46:00 AM
The mechanics thread is stickied in the Beta General Discussion forum. You'll find your answer there.
Posted by
tpapp157
on Jan 13, 2013, 6:08:55 AM
Wow thanks. I had not seen that thread. Great reading.
Posted by
PhreEkGarden
on Jan 13, 2013, 5:16:07 PM
hi, from my experience, i try make 1 tank bruild !
The tank bruild is useless from 40++, block rate work only with melee dmg or physical dmg,
You need get elemental block rate too for block magic dmg.
The reduction dmg work with ONLY Physical dmg, useless you have 90% reduction dmg, chaos dmg and elemental dmg will be pain for you.
You got 76% all résistance ice, fire, lighntning reduc dmg, is useless vs high elemental dmg and chaos dmg.
you have low dps, mobs with high regen hp, you can't kill it.
Posted by
clairedelune
on Jan 13, 2013, 5:39:49 PM
The formula in the mechanics thread is rather basic, you need to factor in quite a few factors, but the formula is :
= Armour / ( Armour + 12* Monster Damage ).
Last edited by Shadowness_ on Jan 13, 2013, 6:12:24 PM
Posted by
Shadowness_
on Jan 13, 2013, 6:06:17 PM
'
hi, from my experience, i try make 1 tank bruild !
The tank bruild is useless from 40++, block rate work only with melee dmg or physical dmg,
You need get elemental block rate too for block magic dmg.
The reduction dmg work with ONLY Physical dmg, useless you have 90% reduction dmg, chaos dmg and elemental dmg will be pain for you.
You got 76% all résistance ice, fire, lighntning reduc dmg, is useless vs high elemental dmg and chaos dmg.
you have low dps, mobs with high regen hp, you can't kill it.

I am not sure i understand this, but as far as block goes, it does affect physical damage only, as you say. Although, the keystone on the very left takes 12% chance of block chance, and applies it to chance to block spells. With the Stone of Lazhwar unique amulet, your total converted chance to block is 62% of your block chance, which is very useful. Resists are 75 + 5 with the Adaptation passive node, and +4 for Purity at highest level. As for armour, it should be buffed. You can find more about that in some of the topics around here.
Posted by
Shadowness_
on Jan 13, 2013, 6:11:17 PM

Dmg Reviews

Kayle and Taric Ult count as 100% damage reduction and not true invincibility for that case. It means if you get hit by a 300k hit and you have a 40% reduction dmg you will take 180k NEW dmg. If you have another 20% dmg reduction, it will reduce the dmg from the NEW dmgyou will take 144k even NEWER dmg. Ark wyvern melee dmg special. The more defense you have, the less bonus damage reduction you get (A player with 123 Defense has 55% damage reduction, but when he reaches 246 defense, he will not have 110% damage reduction).

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