Does Starshards Benefit From Spell Dmg
- Does Starshards Benefit From Spell Dmg Free
- Does Starshards Benefit From Spell Dmg Free
- Does Starshards Benefit From Spell Dmg In Mac
- Mar 15, 2017 Elune's Disciple (33/11/7 Night Elf Priest) An experimental Discipline/Holy/Shadow spec for Night Elf Priests who want to maximize support for their Starshards racial spell. Ought to reap maximal benefit from Spell Power while also being extremely favorable to the '5 second rule' of mana regeneration, provided that there is no loss of.
- May 12, 2015 It's actually a pretty mana-efficient spell, though everything else does better DPS but considering that rank 3, for example, is only 150 mana and does 288 dmg, it's not that bad. Don't know if you tested, but Starshards as a racial spell must have the lowest priority on debuff list, thus being overwritten by almost everything as soon as target.
I understand there are many types of totems as well as the totem support gems. I've seen many people upgrading Spell/Elemental Damage passives to increase the effect of spells used along side the Spell Totem support gem, which makes a lot sense. Seeing this I have two questions: 1) Do Spell/Elemental Damage passives work for Flame, Shockwave and Searing Bond Totems like they do for Spell Totems? 2) Am I likely to get more DPS using Spell Totem or using the regular totem skills? | Posted by B3ndetta on Jan 19, 2014, 3:40:24 PM |
1) That doesn't depend on whether it's totem or not, it depends only on its effect having 'spell' damage type or not. All effects that do not involve weapon damage are technically spells, some also do 'spell' damage and some do not. There are four base damage types in the game, any damage you did can be only one of those. attack spell secondary damage over time Flame totem does spell damage. Shockwave totem does not, it's secondary damage, just like bear trap and detonate dead. Searing bond is damage over time. 2) Depends on the spell, some perform better, some perform worse. Shockwave totem doesn't have high damage and it's hard to scale it so most spell totems will do more, its value is in utility. Incinerate spell totem is stronger than flame totem and costs less mana. On the other hand firestorm totem is most likely worse for single targets and small groups than flame totem but has more area. Native totems are not too versatile, either, they're only fire damage as it's associated with STR stat. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on Jan 19, 2014, 4:54:08 PM |
Thank you very much for your reply, I searched ages for these sort of answers before. I've also done some tests myself and seen how the regular totems are affected by spell/elemental damage buffs. I think I am likely to use the regular native totems in my build as it will save gem sockets and all :D | Posted by B3ndetta on Jan 19, 2014, 5:39:10 PM |
Bump! @raics Thank you for your detailed answer. Was wondering why all my +spell dmg gear and gems weren't doing anything to Searing Bond. Thanks again | Posted by BrewWarrior on May 12, 2014, 6:25:53 AM |
' Since raics post spell totem has been nerfed a bit in patch 1.1.0: With those changes i would say that spell totem - incinerate is no longer stronger than flame totem as the former now has a multiplicative cast speed penalty which is especially bad for incinerate as its damage scales over time. Chars with easy access to eldritch battery or blood magic to compensate the high mana cost of flame totem are better off using that instead of incinerate. | Posted by on May 12, 2014, 10:03:20 AM |
' Right, flame totem is stronger now, with the last nerf to spell totem support gem, incinerate not only does less DPS than before but also gains stacks slower. Есть один путь - наверх! ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | Posted by on May 12, 2014, 10:13:33 AM |
Gear and Item Set Info. 1h/sheild willpower sharp and infused with max mag enchant - maelstrom restro bc why not. 5x necro 3x ancients grace 1x domihaus 1x grothdar - do whatever you want with traits, infused everything divines, everythng, training everything, impen everything, idc. Spell dmg enchants are cool but you really dont need them with 70k max mag and having 2.5k mag regen is nice. 11.1.2 developer image.dmg download. Jan 16, 2016 How do I get the most out of Starshards? By Skullmiser » Mon Jan 11, 2016 1:54 am I was playing with builds, and was avoiding increasing damage just for holy spells or shadow spells, because I like Starshards because they are cool and want them to be useful, even though there are better options.
Does Starshards Benefit From Spell Dmg Free
Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as. Each Tick will gain the same base Spell Coefficient of 16.66%. If a Priest were to have 500 Bonus Spell Damage from Equipped Gear, Mind Blast would only benefit from 214 Spell Damage, Each Tick of Shadow Word: Pain would only benefit from 83 Spell Damage, and Mind Flay would only benefit from 95 Spell Damage per Tick. This is important to.