Does Thamaturge Increase Aoe Dmg

Does Thamaturge Increase Aoe Dmg 7,7/10 874 reviews

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Area of Effect, or AoE, are spells which affect more than one target within a pre-determined radius set by the game's mechanics. These effects range from HoT spells to DD spells and cover all points in between. Traditionally (as far as MMORPGs go), the anchor target (location at which the caster is aiming the spell), and those closest to that target, are affected the most by the AoE effect, with diminishing returns as the spell radiates outward. In World of Warcraft, most area spells are GTAoE or PBAoE, and all targets in the area suffer the full effect.

Types of AoE

There exist a various amount of AoE spells in the game and they can all be put in the following categories:

  • Cone spells (epicenter: player; angle: 90°)
    • Typhoon, Cone of Cold, Dragon's Breath, Light of Dawn, Shockwave
  • Point blank AoE (epicenter: player; angle: 360°)
    • Blood Boil, Hungering Cold, Starfall, Swipe (Bear), Swipe (Cat), Challenging Roar, Demoralizing Roar, Tranquility, Arcane Explosion, Frost Nova, Consecration, Divine Storm, Hammer of the Righteous, Holy Radiance, Holy Nova, Divine Hymn, Psychic Scream, Fan of Knives, Thunderstorm, Hellfire, Immolation Aura, Howl of Terror, Thunder Clap, Whirlwind, Bladestorm, Challenging Shout, Demoralizing Shout, Intimidating Shout
  • Ground-target AoE (epicenter: targeted ground; angle: 360°)
    • Death and Decay, Hurricane, Blast Wave, Blizzard, Flamestrike, Freeze, Holy Word: Sanctuary, Earthquake, Healing Rain, Shadowfury, Rain of Fire
  • Single target AoE (epicenter: afflicted target; angle: 360°)
    • Howling Blast, Pestilence, Efflorescence, Wild Growth, Living Bomb, Circle of Healing, Mind Sear, Prayer of Healing, Fire Nova, Seed of Corruption
  • Chain spells (epicenter: afflicted target; angle: N/A)
    • Multi-Shot, Avenger's Shield, Chain Lightning, Chain Heal
  • Cleave effects (epicenter: target; angle: 70°)
    • Heart Strike, Seals of Command, Blade Flurry, Cleave, Sweeping Strikes

Point blank

Some AoE effects are cast or used without having to target someone or something; the caster is the anchor for the spell. The effect/damage radiates outward from the caster up to a given range, affecting all targets, or the first given number of targets the expanding 'ring' impacts. These types of spells are referred to as PBAoE, which stands for Point Blank Area of Effect.

Caster classes that are weak physically tend to have powerful PBAoE spells (if granted by their class). These sorts of spells require them to be right next to multiple hostile targets, so the spells are designed to be worth the danger.Melee- and tank-type classes are usually designed to take damage from multiple targets, and as such their PBAoE-type abilities tend to be very weak.

The perhaps most versatile version in WoW is the mage spell [Arcane Explosion]. A mage can run into the middle of a group of otherwise distracted mobs (perhaps by a tank holding their aggro) and start blasting away (or just start blasting without a tank, while a healer frantically keeps him alive). A few PBAoEs from a higher-level casters can normally take an entire crowd of weak enemies out.

Some examples:

  • Death Knight: [Blood Boil]
  • Mage: [Arcane Explosion], [Frost Nova]
  • Paladin: [Consecration]
  • Priest: [Holy Nova]
  • Rogue: [Fan of Knives]
  • Warlock: [Hellfire], [Immolation Aura] (Metamorphosis)
  • Warrior: [Thunder Clap], [Bladestorm] (Arms talent)

PBAoE can also stand for Personal burst area of effect, indicating the effect radius bursts outward from the user.

Ground targeted

The targeting circle that appears on the ground when casting many AoE spells.

With Ground Targeted Area of Effect (GTAoE) spells, the player places a circle on the ground that will be the area of the spell effect. He carefully places this around his targets and clicks to start casting/channeling. All enemies that are in that area – or remain in that area for channeled or damage-over-time GTAoEs – suffer the damage. Some examples: [Blizzard], [Flamestrike], Freeze, [Hurricane], [Rain of Fire], and [Earthquake]. Another exception is the Shaman spell [Fire Nova], in which no area is selected; rather the enemies around any target with the shaman's Flame Shock active on them will be damaged instantly.

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Area damage cap

Since patch 2.2.0, most area effect damage effects have an 'area damage cap' which limits the potency of the spell if used against a large number of targets simultaneously. As of patch 5.2.0, the current area damage cap is 20 targets. This means AoE spells will deal the listed damage to each target up to and including 20 targets, reaching their maximum total damage output when striking 20 targets. Against more than 20 targets, the spell will deal the amount of damage it would deal against 20 targets, split evenly among all targets hit. For example, if an AoE hits each target for 10,000 damage, it would deal 10,000 per target against up to 20 targets. Against 25 targets, however, it would deal only 8,000 damage per target, as the spell would cap at 200,000 damage done (20 x 10,000). For more than 20 targets, the damage done will be equal to (DamagePerTarget x 20/NumberOfTargets).

This cap ignores critical strikes. In other words, the damage cap is calculated based on the non-critical damage per target, the spells is capped before critical strikes are taken into account, and critical strikes from the AoE can boost the damage past the AoE cap. Most AoE spells that deal damage from a debuff placed on the target (example: [Shadowflame]), rather than direct damage or a debuff from a ground-effect damage over time AoE, will not have an AoE damage cap.

Heals

[Healing Rain] and [Holy Word: Sanctuary] are AoE healing spell that affects everyone in its area, and their effect per player is reduced when they heals more than 6 players. Other healing spells such as [Circle of Healing], [Holy Nova], [Prayer of Healing], [Healing Stream Totem] and [Tranquility] have a maximum number of targets they will affect.

Patch changes

  • Patch 5.2.0 (2013-03-05): The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.

See also

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Witch Doctor's Skull of Flame. Multiple Areas of Effect.

Area of Effect, or AoE is a general term for effects, skills, spells or abilities that will affect an area, and the inhabitants of that area, rather than a single target. Also known as Splash Damage or Line Damage.

Area of Effect spells are sometimes referred to as Area of Denial attacks, since they occupy some portion of the screen and deny access, forcing players to move elsewhere.


  • 1AoE In the Game
    • 1.2Effects
  • 2Shapes

AoE In the Game[editedit source]

Many attacks in Diablo III will have the potential to affect more than one target. Some skills will need to be upgraded with points in a mastery skill (the Wizard's Tornado originally produces one tornado, but adding skill points to Epic Storms increases the amount of tornados allowed at once) or used in conjunction with Skill Runes (the Witch Doctor's Skull of Flame used with a multi-strike rune allows the skull to bounce along the ground and explode multiple times) to affect muliple targets.

The area that is affected can vary greatly, from a few monsters up close from a Barbarian attacking with Cleave, or a dozen monsters being crushed under a destructible wall.

Does Thamaturge Increase Aoe Dmg

The effect of an AoE varies from a damaging attack to a buff/debuff cast on allies/enemies.

AoE attacks are best used on multiple targets, especially when they're grouped by some expert crowd control. AoE attacks are usually less effective on single targets, especially ones with a lot of hit points like a boss, though some AoE spells are so powerful that they can work well against anything. Especially if the target moves around a bit, making single-target attacks less effective.


Expect a lot of AoE in D3[editedit source]

The Diablo 3 team is planning on many lots of attacks AoE, either full field magical blasts, or granting multi-target striking to melee and other physical skills. [1]

Jay Wilson: It’s because we like them. Diablo II was most fun when you were laying down these massive area-of-effect abilities. Really, every class came down to how it deals with multiple enemies so that has become a big focus for us: a lot of big attacks that hit in an area-of-effect. Or, fast attacks. That’s our other side. If you don’t attack a lot of enemies at once, you attack very quickly.

Most of the known skills and spells in D3, even simple melee attacks like the Barbarian's Cleave will strike multiple enemies if they are in range. This adds a greater element of realism in D3. These types of attacks only hit the targeted monster in D2, even if several enemies were standing virtually on top of each other.


  • Female Barbarian using Cleave. Crescent shaped AoE damage.

  • Male Barbarian using Battle Cry. Circular AoE buff

  • Female Witch Doctor using Soul Harvest. Circular AoE damage and self-buff

Effects[editedit source]

Does Thaumaturge Increase Aoe Dmg 1

An AoE spell or effect does not need to cause damage. It can give nearby players a buff, give monsters a debuff, or be a combination of the above. Some AoE effects will affect the environment, which in turn effects anyone walking in to that environment.


Friendly Fire[editedit source]

Diablo II and Diablo III do not have friendly fire for allies, and this includes AoE spells. The game would not be even remotely the same if friendly fire was used. Generally, only positive effects will apply to allies of an AoE caster.

Shapes[editedit source]

The actual area of an AoE skill can be of any shape or size. Some examples are: circular AoE emanating from the player (Wizard's Frost Nova), a specific area the player chooses (Wizard's Meteor Storm), Line Damage (Wizard's Disintegrate), or jumping from one target to another (Wizard's Electrocute). Out of the lot, the

A 'line AoE' damage does not need to be a straight line either. It can be crescent shaped, or swirly, but the main part is usually that it's significantly longer than wide in the area of effect.

Does Thaumaturge Increase Aoe Dmg Build

  • Female Wizard using Frost Nova. Circle expanding, self-consuming damage and debuff spell.

  • Female Wizard using Meteor Storm. Multiple AoEs spell.

  • Female Wizard using Disintegrate. Line AoE spell.

  • Female Wizard using Electrocute. multiple target direct damage spell that's 'AoE-like'.

Does Thaumaturge Increase Aoe Dmg Download


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Functionality[editedit source]

Besides different shapes, there are also different ways that the AoE effect functions. It's usually a stationary effect, or moving, and when it's moving, it usually consumes itself on obstacles and enemies. The area can also expand or contract, depending on effect.

A few examples:

  • A classic Fire Wall in Diablo II or Diablo I will be stationary, and anyone walking in to it will be damaged. The duration is set in the spell cast, as is damage. This is a quite classical shape and functionality to a spell. It's a long shaped cube of fire damage. These are sometimes also called Area of Denial, as it makes the player move away, changing up the gameplay.
  • WizardFrost Nova is an expanding circle (note: not 'circular') that will hit anything that is not behind cover from other monsters, or obstacles. It only hits the first few enemies close to the caster. It's another classical shape, and works very different from the Fire Wall.
    • Some similar spells are not a true circle AoE, but rather a large array of 'bolts' of one form or another. The effect is very similar, but at a little further range, the space between the individual magical projectiles can be so large it misses enemies, wasting that projectile. It's not a real AoE spell, but it has AoE-like functionality.
  • Wizard Disintegrate is a line AoE damage that is not consumed when hitting monsters. All monsters in a line will get damaged by the spell.
  • Wizard Meteor Storm can be seen as a large AoE damage spell in general, but in reality it's a barrage of smaller AoE damage effects. Each meteor has a small circular AoE damage, and multiple of them will cover a large area.
  • Wizard Electrocute is not exactly a real AoE spell either, as it's a multiple target direct damage spell. The spell will hit a designated target, and then a few other randomly selected nearby targets, but not necessarily all targets. It's different than the Witch Doctor spell Skull of Flame combined with multi-strike rune, which work more similar to the Meteor Storm spell, as it has multiple small areas of effect.

Does Thaumaturge Increase Aoe Dmg Build

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