How To Figure Dmg In Dnd 5e
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SRD Rules Reference for Dungeons & Dragons 5th Edition. Check out our other SRD sites! Traveller SRD Swords and Wizardry SRD 5th Edition SRD Dungeon World SRD 13th Age SRD d20HeroSRD The Modern Path SRD d20PFSRD 3.5e SRD GumshoeSRD FateCoreSRD Starjammer SRD OGN Articles Design Finder 2018 Fudge SRD Here Be Monsters d20 Anime SRD PF2 SRD. Sometimes, when your players play DnD. Now it is up to you, as the GM, to figure out how this is all supposed to work. If we check out the DMG, it just states that they can spend 8 hours a day at 25gp a day to produce an item and that they can produce it at half the cost. Oct 22, 2015 I've been thinking about this as well. I thought of digging up alternity and porting it over to 5e for many reasons. The gun rules are a mess. I'm considering using the range combat rules with the errata from the GM guide. I need to find some way to figure out body damage and ablative armor.
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 1 | |||||||
Small | 25 gp | 1d6 | 2 lb. | 2 | |||||||
Medium | 25 gp | 1d8 | 4 lb. | 5 | |||||||
Large | 50 gp | 2d6 | 8 lb. | 10 | |||||||
Huge | * | 3d6 | * | 20 | |||||||
Gargantuan | * | 4d6 | * | 40 | |||||||
Colossal | * | 6d6 | * | 80 | |||||||
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Description
You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.
Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel and Wood | 25 gp | 325 gp | 5 | 5 | — |
Adamantine | — | 3,035 gp | 5 | 6 | — |
Deep Crystal | — | 1,025 gp | 10 | 15 | Psionic |
Mundane Crystal | — | 325 gp | 8 | 12 | No rusting, not metal |
Darkwood | — | 365 gp | 5 | 5 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the Command Word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or Objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other Actions.
The creature exists for a Duration specific to each figurine. At the end of the Duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 Hit Points or if you use an action to speak the Command Word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Bronze Griffon (Rare). This bronze statuette is of a Griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Ebony Fly (Rare). This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.
How To Figure Dmg In Dnd 5e Free
Golden Lions (Rare). These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can’t be used again until 7 days have passed.
Ivory Goats. (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:
- The goat of traveling can become a Large goat with the same Statistics as a Riding Horse. It has 24 Charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has Charges, you can use it as often as you wish. When it runs out of Charges, it reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its Charges.
- The goat of travail becomes a Giant Goat for up to 3 hours. Once it has been used, it can’t be used again until 30 days have passed.
- The goat of terror becomes a Giant Goat for up to 3 hours. The goat can’t Attack, but you can remove its horns and use them as Weapons. One horn becomes a +1 lance, and the other becomes a +2 Longsword. Removing a horn requires an action, and the Weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature Hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be Frightened of the goat for 1 minute, or until the goat reverts to figurine form. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat’s aura for the next 24 hours. Once the figurine has been used, it can’t be used again until 15 days have passed.
Marble Elephant (Rare). This marble statuette is about 4 inches high and long. It can become an Elephant for up to 24 hours. Once it has been used, it can’t be used again until 7 days have passed.
Onyx Dog (Rare). This onyx statuette of a dog can become a Mastiff for up to 6 hours. The Mastiff has an Intelligence of 8 and can speak Common. It also has Darkvision out to a range of 60 feet and can see Invisible creatures and Objects within that range. Once it has been used, it can’t be used again until 7 days have passed.