Pistol Dmg Rainbow Six Siege
Best tactics: Use in operations taking place inside the city cafe, which should be taken care of in a neat way, and where a simple pistol works much better than the massive rifles or machine guns. As you can see, Tom Clancy's Rainbow Six Siege is not just a simple shooter. This is a real test drive. Tom Clancy's Rainbow Six Siege. And actually some pistols like p226 deals 50 dmg and nobody ♥♥♥♥♥es about them nobody uses them with smoke and sledge #4.
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Rainbow Six Siege players have a fresh game to play today thanks to the release of the Wind Bastion update.
Wind Bastion brings a new map, Fortress, free for all Rainbow Six Siege players. The DLC’s main attractions, of course, are the two new operators part of the Moroccan GIGR.
The pair exclusive to Year 3 pass holders for one week, and will be available for purchase separately next week. Nomad is an attacker with medium speed, and medium armour. Her signature gadget is the Airjab Launcher, which basically turns her into Lucio from Overwatch.
The Airjab repulsion grenades, which knock everyone caught in the radius on their ass, can be detonated traditionally or stuck to walls for delayed detonation. Nomad can use the AK-74M, and ARX200 assault rifle.
Kaid is a slow defender with heavy armour. His Rtila Electroclaw can electrify any breachable surface. This includes your regular destructible walls and hatches, as well as other destructible items like barbed wires and even deployable shields. Kaid has access to the AUG A3 assault rifle, and TCSG12 shotgun.
As always, seasonal patches bring a host of gameplay updates and changes apart from the new content. The shop interface has been redesigned, making it easier to view what you’re buying, and easier to navigate thanks to updated menus. You’re now able to go full screen on weapon skins, for a better view.
As far as balance, Ubisoft has changed the curve for throwable gadgets to make them easier to use. This applies to all of them (operator and universal), except the Nitro Cell, and as such will now be classified as a heavy throw as opposed tor regular throw, for clarity. In practice, this means the heavier items will have limited reach compared to the lighter ones.
Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!Rainbow Six Siege will also now have an area of effect indicator for gadgets with an AOE element. This is to help new players understand the reach of their equipment, but it can be turned off in the settings. However, it’s only available for Nomad, and Kaid, and Ubisoft does not plan to retroactively add it to other operator gadgets.
Today’s patch removes HBAO+ as an option for Ambient Occlusion, which is replaced with SSBC+.
Check out the balance changes per-operator, and the rest of the patch notes below:
Rainbow Six Siege Wind Bastion Year 3 Season 4 balance tweaks
Mute
- SMG-11 has been added as a secondary
- Slight increase to SMG-11 Damage
Clash
- Electric Damage increased from 3 to 5 damage per tick
Smoke
- Slight increase to SMG-11 Damage
Lesion
- Slight decrease to T-5 SMG
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- Reduced the total number of concussion grenades from 3 to 2
Rainbow Six Siege Wind Bastion Year 3 Season 4 bug fixes
Gameplay
- Fixed – Users are experiencing a large amount of crashes on Xbox One & PS4 since Y3S3.
- Fixed – Claymores can be picked up after detonating at the right moment.
- Fixed – Reinforcing a hatch with a defuser planted on it will cause the defuser to fall.
- Fixed – Russian rainbow ACOG sight (they stopped talking to Bandit).
- Fixed – User teleports when placing a gadget after interacting with the hostage.
- Fixed – If the player shoots the reinforced wall, the muzzle flash and the bullet trail will pass through.
- Fixed – Melee attack animation is broken during replays.
- Fixed – Players can exploit macros to increase their rate of fire on certain weapons.
- Fixed – Electricity VFX can be seen through the floor.
Operators
-Alibi
- Fixed – Prisma deployment issues can cause Alibi’s Prisma to get stuck in surfaces.
- Fixed – Alibi’s hologram doesn’t detect enemies if they’re in Tachanka’s LMG turret.
-Bandit
- Fixed – Attackers don’t receive damage when hitting an electrified surface with melee attacks.
- Fixed – Some throwable gadgets can move through Electified Barbed Wire without receiving damage.
-Blitz
- Fixed – Blitz shield disappears instantly after the shield is switched while in ADS.
-Capitao
- Fixed – When Capitao’s Lethal Bolt is shot directly on a wall, the fire FX is not blocked and DMG is still dealt on the other side of the wall.
-Castle
- Fixed – Castle can melee kill an opponent through an Armored Panel that was deployed over barbed wire.
- Fixed – Players aren’t awarded a score when destroying Castle’s Armor Panels with non-explosive methods.
-Clash
- Fixed – Clash loses partial functionality after pressing the primary gadget button during a guard break.
-Doc
- Fixed – If a player is hit by Doc’s stim pistol shot while under the effect of Echo’s sonic burst, the heal VFX will cut the sonic burst effect.
-Echo
- Fixed – Yokai’s Sonic Burst Distortion Effect causes the black background to appear on the side of the screen.
- Fixed – Consecutively using sonic bursts on the same target with Yokai will not refresh the Deafen effect.
- Fixed – Yokai’s Sonic burst effect animation is not present for Echo in third person.
-Frost
- Fixed – Frost Traps can be partially hidden by carpets on certain maps.
- Fixed – Frost Welcome Mat’s cannot be deployed in a certain spots in 2F South Hallway of Coastline.
- Fixed – Frost Welcome Mats are difficult to deploy in 2F rail platform area of Theme Park.
- Fixed – Frost Welcome Mat clips with the rug from Coastline 2F Hallway if the rug is damaged.
-Hibana
- Fixed – No sound when detonating Hibana’s X-Kairos charges.
-IQ
- Fixed – IQ’s RED Scanner moves too much when shooting her pistol (now less floppy).
- Fixed – Electronics are sometimes not highlighted when on the edge of IQ’s detector.
-Jager
- Fixed – Unable to pick up Jager’s ADS if deployed under a Control Terminal in 2F Control Room of Theme Park.
-Maestro
- Fixed – Maestro’s Evil Eye cannot scan or ping through smoke grenades/Capitao’s Smoke Bolt.
- Fixed – The Loadout description for the Alda 5.56 has not been updated to reflect the weapon’s patch changes (now updated).
-Maverick
- Fixed – Maverick is able to break the frames on windows with his gadget, leaving the glass floating in the air.
-Ying
Pistol Dmg Rainbow Six Siege Games
- Fixed – When placing a Candela on a barricade, Ying’s hand is visible from the other side, revealing her position.
- Fixed – Holding Ying’s Candela gadget applies the blue filter on all the headgears that have the same glass material.
Level design
- Fixed – Players can vault into red toolboxes on any map.
- Fixed – Players lose operator functionality when trying to descend a ladder when another operator is nearby.
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-Bank
- Fixed – Users can peek inside EXT Sewer by of Bank.
- Fixed – Cameras and C4 can be thrown through the ceiling of 1F Archives on Bank.
- Fixed – Players can hide under a desk in 1F Tellers’ Office and make it difficult to hit them with bullets.
-Border
- Fixed – Operator can get stuck between the printer and the table at 2FOffice on Border.
- Fixed – Player can vault inside ceiling of EXT pedestrian customs on Border.
- Fixed – Defender can hide bulletproof cameras inside the walls on Border.
-Chalet
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- Fixed – Attacker can hide in trees next to 2F office balcony on Chalet.
-Clubhouse
- Fixed – Defenders can vault to the roof outside on Clubhouse.
- Fixed – The vault prompt to the stage lose functionality after reinforcing the wall between 1F Stage and 1F Stock Room of ClubHouse.
- Fixed – Operators with shields clip through the handrails of ClubHouse.
-Coastline
- Fixed – Ying’s Candela and Fuze’s cluster charge don’t penetrate the entire floor at 2F Theater room on Coastline, causing the charges to detonate inside the floor.
-Consulate
- Fixed – The door barricade at EXT Front Door breaks certain vault angle between the stone pillars at EXT Front Alley on Consulate.
- Fixed – Rubberbanding effects after vaulting over yellow steps in Consulate Garage.
- Fixed – Attacker can hide a drone inside the walls of 1F visa office on Consulate.
- Fixed – Drone clips through the wall on Consulate, allowing Drone to see inside.
-Hereford Base
- Fixed – Textures between reinforceable and indestructible walls in Hereford Base allow bullets to pass through.
-Kafe
- Fixed – Defenders are able to vault on the window frame of Kafe 2F Fireplace Hall.
- Fixed – Valkyrie can place a cam on the ceiling of 1F Bakery on Kafe.
-Oregon
- Fixed – Occasionally operators will remain stuck between two metal barrels at Oregon EXT Junkyard.
- Fixed – Drones run into invisible collision under the bed in Oregon of 2F Dorm Main Hall.
- Fixed – Defenders are unable to disable the defuser if it is planted next to the mattress in 2F Watch Tower in Oregon.
-Skyscraper
- Fixed – Operators clip through the rail above the stairs on 2F Hallway on Skyscraper.
-Themepark
- Fixed – Attackers can plant the defuser on top of an arcade machine at 1F drug lab on Themepark.
- VILLA
-Villa
- Fixed – player can destroy the ceiling under the indestructible floor at 1F dining room.
-Yacht
- Fixed – User encounters an invisible collision at 3F Lounge in Yacht.
UX
- Fixed – In some cases, players will receive a “Game Full” error when matchmaking.
- Fixed – Voice chat icon remains active after a team member stops speaking.
- Fixed – User that Join-in-Progress in Casual cannot ID operators.
- Fixed – Hovering over a gamemode after clicking the other one will lead the user to the wrong mode matchmaking.
- Fixed – Players are sometimes able to reconnect to the Ranked match after receiving a teamkill penalty.
- Fixed – The “Find Another Match” button flashes when players leave the match.
- Fixed – [XB1] User is able to hear teammates in the game even if he is in a private Xbox Party Chat.
- Fixed – The newest Cosmetic Bundles show up at the end of the Bundles list in shop (will now show up in descending order).
- Fixed – Player profile stats and details are not updating properly.
A list of every gun's DPS (damage per second), in order of highest to lowest, categorised by full-automatics, marksman rifles, shotguns and handguns. Please keep in mind that recoil patterns, damage falloff and available attachments may affect the consistency of damage with each gun, meaning this is not a reliable source for which gun is best to use.
Pistol Dmg Rainbow Six Siege Stats
Fully automatics (AR, SMG, Machine Pistol, LMG)
- Sledge/Smoke/Mute SMG-11: 740.83
- Fuze AK-12: 637.5
- Jackal C7E: 613.33
- Hibana/Echo BEARING 9: 605
- Twitch F2: 604.33
- Dokkaebi/Vigil/Warden SMG-12: 592.67
- Nomad ARX200: 587.5
- Dokkaebi/Vigil C75 Auto: 583.33
- Hibana TYPE-89: 566.67
- Ash R4-C: 559
- Buck C8-SFW: 558
- IQ 552 COMMANDO: 552
- Maverick M4: 550
- Zofia M762: 547.5
- Thermite 556XI: 540.5
- Clash SPSMG9: 539
- Jäger 416-C CARBINE: 530.33
- Maestro ALDA 5.56: 525
- Sledge/Thatcher L85A2: 524.83
- IQ G8A1: 524.17
- Fuze/Finka 6P41: 521.33
- Gridlock M249 SAW: 520
- Capitao PARA-308: 520
- Capitao M249: 520
- Lion V308: 513.33
- Thatcher AR33: 511.82
- IQ AUG 42: 504
- Ash G36C: 494
- Zofia LMG-E: 492
- Bandit MP7: 480
- Blackbeard MK17 CQB: 477.75
- Nomad AK-74M: 476.67
- Gridlock F90: 468.67
- Ying T-95 LSW: 465.83
- Jackal PDW9: 453.33
- Mozzie COMMANDO 9: 450
- Finka SPEAR .308: 443.33
- Vigil K1A: 432
- Frost 9mm C1: 431.25
- Kapkan/Tachanka 9x19VSN: 425
- Mira VECTOR .45 ACP: 420
- Lesion T-5 SMG: 420
- Ela SCORPION EVO 3 A1: 414
- Alibi Mx4 Storm: 411.67
- Mozzie P10 RONI: 411.67
- Smoke/Nøkk FMG-9: 400
- Mute MP5K: 400
- Echo MP5SD: 400
- Kaid AUG A3: 385
- Castle/Pulse UMP45: 380
- Doc/Rook MP5: 360
- Valkyrie/Warden MPX: 359.67
- Doc/Rook P90: 355.67
- Caveira M12: 330
Marksman rifles/Semi-automatics
- Twitch/Lion 417: 517.5
- Buck CAMRS: 517.5
- Maverick AR-15.50: 465
- Blackbeard SR-25: 457.5
- Dokkaebi Mk 14 EBR: 450
- Glaz Qts-03: 278.08
Shotguns – *damage capped at use of full magazine
- Kapkan/Tachanka/Finka SASG-12: 275
- Ela FO-12: 233.33
- Caveira SPAS-15: 145
- Maestro/Alibi ACS12: 135
- Frost SUPER 90: 116.67
- Valkyrie SPAS-12: 116.67
- Ying SIX12: 116.67
- Lesion/Nøkk SIX12 SD: 116.67
- Thermite/Castle/Pulse M1014: 113.33
- Jäger/Bandit M870: 100
- Jackal/Mira ITA12S: 99.17
- Kaid TCSG12: 630
- Twitch/Doc/Rook/Lion SG-CQB: 75.08
- Jackal/Mira ITA12L: 70.83
- Sledge/Thatcher/Smoke/Mute/Warden M590A1: 68
- Hibana/Echo SUPERNOVA: 60
- Gridlock/Mozzie SUPER SHORTY: 49.58
- Dokkaebi/Vigil BOSG.12.2: 250* (DPS 1041.67 without cap)
Handguns – *damage capped at use of full magazine
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- Maestro/Alibi Bailiff 410: 150 *
- Ying/Lesion Q-929: 550
- Blackbeard/Valkyrie/Nøkk D-50: 497*
- Twitch/Montagne/Doc/Rook/Lion LFP586: 468*
- Maestro/Alibi KERATOS .357: 468*
- Glaz/Fuze/Kapkan/Tachanka/Finka PMM: 488*
- Caveira LUISON: 487.5
- Hibana/Echo P229: 467.5
- Sledge/Thatcher/Smoke/Mute P226 MK 25: 458.33
- Buck/Frost MK1 9mm: 440
- Jackal/Mira USP40: 440
- Twitch/Montagne/Doc/Rook/Lion P9: 412.5
- Maverick 1911 TACOPS: 412.5
- Ash/Thermite/Castle/Pulse M45 MEUSOC: 406*
- Glaz/Fuze/Kapkan/Tachanka/Finka GSH-18: 403.33
- Blitz/IQ/Jäger/Bandit P12: 403.33
- Ash/Thermite/Caslte/Pulse/Nøkk 5.7 USG: 385
- Nomad/Kaid .44 Mag Semi-Auto: 378*
- Gridlock/Mozzie SDP 9mm: 352.5
- Zofia/Ela RG15: 348.33
- Capitao PRB92: 315
- Clash/Warden P-10C: 300
Handguns – unlimited no cap
- Maestro/Alibi Bailiff 410: 242.5
- Twitch/Montagne/Doc/Rook/Lion LFP586: 715
- Blackbeard/Valkyrie/Nøkk D-50: 650.83
- Maestro/Alibi KERATOS .357: 585
- Glaz/Fuze/Kapkan/Tachanka/Finka PMM: 559.17
- Ying/Lesion Q-929: 550
- Ash/Thermite/Castle/Pulse M45 MEUSOC: 531.67
- Caveira LUISON: 487.5
- Hibana/Echo P229: 467.5
- Sledge/Thatcher/Smoke/Mute P226 MK 25: 458.33
- Buck/Frost MK1 9mm: 440
- Jackal/Mira USP40: 440
- Twitch/Montagne/Doc/Rook/Lion P9: 412.5
- Maverick 1911 TACOPS: 412.5
- Nomad/Kaid .44 Mag Semi-Auto: 405
- Glaz/Fuze/Kapkan/Tachanka/Finka GSH-18: 403.33
- Blitz/IQ/Jäger/Bandit P12: 403.33
- Ash/Thermite/Caslte/Pulse/Nøkk 5.7 USG: 385
- Gridlock/Mozzie SDP 9mm: 352.5
- Zofia/Ela RG15: 348.33
- Capitao PRB92: 315
- Clash/Warden P-10C: 300
Figures are rounded to the second decimal place. Fire rate for all single shot weapons is taken from the Rainbow Six Wiki. All DPS figures reflect the damage of each weapon before damage falloff takes affect.
List made by
u/macythemouse
Accurate information as of – 18 August 2019 patch 4.2.0
Source: Original link
- Dodge distance per weapon
Alright, I did not extract data from the game files so this is not super accurate. Instead I wanted to have an idea of the differences between two weapons when dodging. I went to a corner into the forge and took screenshots with each weapon (FoV was set to 90). It seems there are 8…
- Weapon Variety Suggestion
Just throwing a suggestion out there for more variety in land based combat. We currently have 1 melee weapon and 3 ranged weapons, and the meta is tending towards double guns. There should be more melee weapon variety, The boarding axe has already been mentioned, it's role is good for boarding and possibly a…
- Abysmal group dps
A group doing 8k dps is bad, especially when the tank does 30% of it. I was leveling my tank toon doing some random dungeons. The group consisted of lvl 20s to 30s. We were doing Direfrost Keep, dragging the grp along with their godlike 6k dps and it wasn't a problem until the last…
© Post 'Every Weapon in order of DPS' for game Tom Clancy’s Rainbow Six Siege.
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