Weapon Dmg Enchant In Kyne

Weapon Dmg Enchant In Kyne 7,3/10 7638 reviews

If you take into account that the 20 strength enchant boosts both your main and offhand weapons and you are specced for improved off hand damage that 20 strength is worth: 20. 2. 1.1. 1.625 = 71.5 attack power, i.e. It adds a total of 5.1 dps. For the major striking enchant to be better it would have to be adding more than 5.1 dps. All information you need to have your Beast Mastery Hunter ready to enter Raiding, Mythic Dungeons, and PvP. Recommendations on best consumables, food, gems, and enchants.

Enchanting provides Glyphs in Elder Scrolls Online. Glyphs are enchantments which are applied on gear. There’s three types of glyphs: armor glyphs, weapon glyphs, and jewelry glyphs . Glyphs are crafted at enchanting station, typically found in towns. The combination of runes used to craft the glyph affects the quality and effects of the final glyph, much like the combination of reagents does in Alchemy.

To craft glyphs, the enchanter needs Runes. These are gathered in the world. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. The color of the shrine defines the type of the rune.

When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The translations define what kind of effects the rune will have in a glyph.

Runes Explained

There’s three types of runestones in Elder Scrolls Online: Potency Runes, Essence Runes and Aspect Runes. In order to craft a glyph, you need all three of them, and each of the rune will define what the final glyph does.

Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’.

  • The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.
  • The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’. It determines the attribute or stat that the enchant affects.
  • The Aspect Rune tells the glyph how much damage it does, in this case ’15’. In short, the Aspect rune determines the quality of the Glyph.

Potency Runes

Potency Runes are one of the three required runestones for Glyphs. Potency runes determine how high level you must be to be able to use the Glyph. They are gathered from blue rune nodes, and are square-shaped.

Potency Runes can be either additive or subtractive. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. If you use a subtractive rune instead of an additive rune, you get a different glyph. In this case it would be a Fire Resistance jewelry enchant glyph.

Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations.

Additive Potency Runes

RuneTranslationGlyph PrefixPotency LevelGear Level
JoraDevelopTriflingLevel 1Level 1—10
PoradeAddInferiorLevel 1Level 5—15
JeraIncreasePettyLevel 2Level 10—20
JejoraRaiseSlightLevel 2Level 15—25
OdraGainMinorLevel 3Level 20—30
PojoraSupplementLesserLevel 3Level 25—35
EdoraBoostModerateLevel 4Level 30—40
JaeraAdvanceAverageLevel 4Level 35—45
PoraAugmentStrongLevel 5Level 40—50
DenaraStrenghtenMajorLevel 5Level VR1—VR3
ReraExaggerateGreaterLevel 6Level VR3—VR5
DeradoEmpowerGrandLevel 7Level VR5—VR7
RecuraMagnifySplendidLevel 8Level VR7—VR9
CuraIntensifyMonumentalLevel 9Level VR10—VR14

Subtractive Potency Runes

RuneTranslationGlyph PrefixPotency LevelGear Level
JodeReduceTriflingLevel 1Level 1—10
NotadeSubtractInferiorLevel 1Level 5—15
OdeShrinkPettyLevel 2Level 10—20
TadeDecreaseSlightLevel 2Level 15—25
JaydeDeductMinorLevel 3Level 20—30
EdodeLowerLesserLevel 3Level 25—35
PojodeDiminishModerateLevel 4Level 30—40
RekudeWeakenAverageLevel 4Level 35—45
HadeLessenStrongLevel 5Level 40—50
IdodeImpairMajorLevel 5Level VR1—VR3
PodeRemoveGreaterLevel 6Level VR3—VR5
KedekoDrainGrandLevel 7Level VR5—VR7
RedeDepriveSplendidLevel 8Level VR7—VR9
KudeNegateMonumentalLevel 9Level VR10—VR14

Essence Runes

Essence Runes are the second type of runestones. They determine the attribute or stat that the enchant affects. Essence runes are gathered from yellow runestone nodes, and are trapezoid-shaped.

The stats and attributes will not be too strange to Elder Scrolls players. The standard elemental damage types, Magicka, Health and Stamina boosts and regenerations exist in ESO as well as a couple of other effects.

RuneTranslation
DekeipaFrost
DeniStamina
DenimaStamina Regen
DeteriArmor
HaokoDisease
JaediShield
KaderiShield
KuokoPoison
LirePhysical Harm
MakderiSpell Harm
MakkoMagicka
MakkomaMagicka Regen
MeipShock
OkoHealth
OkomaHealth Regen
OkoriPower
OruAlchemist
RakeipaFire
TaderiPhysical Harm

Aspect Runes

Aspect Runes are the third and final type of runestones. Aspect runes determine the quality of the crafted Glyph. They are gathered from red runestone nodes, and are round-shaped.

The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary).

RuneTranslationGlyph QualityAspect Level
TaBaseWhiteLevel 1
JejotaFineGreenLevel 1
DenataSuperiorBlueLevel 2
RekutaArtifactPurpleLevel 3
KutaLegendaryGoldLevel 4

List of Glyphs in Elder Scrolls Online

As mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category.

Note that the potency rune you use in crafting the glyphs will affect its name and its level. If you use the additive potency rune ‘Pora’, for example, the Glyph’s prefix will be ‘strong’: ‘Glyph of Magicka’ then changes to ‘Strong Glyph of Magicka’, and so on.

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Armor Glyphs

The list of armor glyphs is pretty short. There’s only three ways to enchant your armor; the glyphs will either add Magicka, Health or Stamina on an armor piece.

Glyph NameGlyph DescriptionPotency RuneEssence Rune
Glyph of Magicka
  • Adds Max Magicka
Any Additive Potency RuneMakko
Glyph of Health
  • Adds Max Health
Any Additive Potency RuneOko
Glyph of Stamina
  • Adds Max Stamina
Any Additive Potency RuneDeni

Small Armor slots vs Normal Armor slots

Something to consider with Armor Glyphs is that they come in two sizes: normal enchants and small enchants. Small enchants don’t give you the full bonus of the glyph that the tooltip promises. In reality it’s only around 40% of the tooltip’s value. All glyphs applied on Shoulders, Waist, Hands and Feet slots will be small enchants. If you apply the same glyph on other armor slots, you’ll get the full benefit of the enchant.

Armor SlotEnchant Type
HeadNormal enchant
ChestNormal enchant
LegsNormal enchant
ShieldNormal enchant
FeetSmall enchant
ShouldersSmall enchant
HandsSmall enchant
WaistSmall enchant

Weapon Glyphs

As you can see there’s quite a few ways to enchant your weapon in ESO. The standard ‘deal elemental damage’ enchants and ‘absorb Stamina/Magicka/Health’ enchants from previous Elder Scrolls games exist in ESO as well. There’s new ones, too, such as Glyph of Rage: Increase your power.

Glyph NameGlyph DescriptionPotency RuneEssence Rune
Glyph of Frost
  • Deals Frost Damage
Any Additive Potency RuneDekeipa
Glyph of Foulness
  • Deals Disease Damage
Any Additive Potency RuneHaoko
Glyph of Poison
  • Deals Poison Damage
Any Additive Potency RuneKuoko
Glyph of Shock
  • Deals Shock Damage
Any Additive Potency RuneMeip
Glyph of Rage
  • Increases your Power by ‘x’ for ‘y’ seconds
Any Additive Potency RuneOkori
Glyph of Flame
  • Deals Fire Damage
Any Additive Potency RuneRakeipa
Glyph of Hardening
  • Grants a ‘x’ point Damage Shield for ‘y’ seconds
Any Additive Potency RuneDeteri
Glyph of Absorb Magicka
  • Deals Magic Damage and recovers Magicka
Any Subtractive Potency RuneMakko
Glyph of Absorb Health
  • Deals Magic Damage and recovers Health
Any Subtractive Potency RuneOko
Glyph of Decrease Health
  • Deals unresistable damage
Any Subtractive Potency RuneOkoma
Glyph of Weakening
  • Reduce target’s Power by ‘x’ for ‘y’ seconds
Any Subtractive Potency RuneOkori
Glyph of Absorb Stamina
  • Deals Magic Damage and recovers Stamina
Any Subtractive Potency RuneDeni
Glyph of Crushing
  • Reduce target’s Armor by ‘x’ for ‘y’ seconds
Any Subtractive Potency RuneDeteri

Jewelry Glyphs

Considering that there’s only three item slots for jewelry (two rings and a necklace), the number of different jewelry glyphs is huge. You can reduce magicka/stamina costs of abilities, increase resistances, improve regeneration rates and much more.

Glyph NameGlyph DescriptionPotency RuneEssence Rune
Glyph of Increase Physical Harm
  • Adds Weapon Damage
AdditiveTaderi
Glyph of Health Regen
  • Adds Health Recovery
AdditiveOkoma
Glyph of Magicka Regen
  • Adds Magicka Recovery
AdditiveMakkoma
Glyph of Bashing
  • Increase Bash Damage
AdditiveKaderi / Jaedi
Glyph of Stamina Regen
  • Adds Stamina Recovery
AdditiveDenima
Glyph of Potion Boost
  • Increase Potion effect
AdditiveOru
Glyph of Increase Magical Harm
  • Adds Spell Damage
AdditiveMakderi
Glyph of Frost Resist
  • Adds Frost Resistance
SubtractiveDekeipa
Glyph of Poison Resist
  • Adds Poison Resistance
SubtractiveKuoko
Glyph of Decrease Spell Harm
  • Adds Spell Resistance
SubtractiveMakderi
Glyph of Decrease Physical Harm
  • Adds Armor
SubtractiveTaderi / Lire
Glyph of Reduce Feat Cost
  • Reduce Stamina cost of abilities
SubtractiveDenima
Glyph of Disease Resist
  • Adds Disease Resistance
SubtractiveHaoko
Glyph of Shielding
  • Reduce cost of Bash and reduce cost of Blocking
SubtractiveKaderi
Glyph of Reduce Spell Cost
  • Reduce Magicka cost of Spells
SubtractiveMakkoma
Glyph of Shock Resist
  • Adds Shock Resistance
SubtractiveMeip
Glyph of Potion Speed
  • Reduce the cooldown of Potions below this item’s level by ‘x’ seconds
SubtractiveOru
Glyph of Fire Resist
  • Adds Fire Resistance
SubtractiveRakeipa

How to Use Glyphs

A question you constantly see pop up in ESO beta is how to enchant your items or how to apply glyphs on your gear. Since this is not clear to a great number of players, we’ll show you how to do it.

Using Glyphs is simple. First you must either open your inventory or current gear, then right click on the item you wish to enchant. A menu will pop up, and if the item can be enchanted, it will have the ‘enchant’ option.

Choosing ‘enchant’ will open another window, showing the Glyphs you have in your inventory that can be applied on the item. Again, note that there are three types of glyphs: armor glyphs, jewelry glyphs and weapon glyphs. Only the right types of Glyph will show up in this menu.

You can click on the desired Glyph and choose to enchant your item. By default the Enchant button is bound to ‘E’ in this window. You will also see a preview of your item’s stats with the enchantment.

Once you’ve completed these steps, the Glyph will disappear from your inventory and the enchant will appear on the item.

Glyph Extraction

Glyphs can be extracted at an enchanting station. This is the process of breaking down the glyph. Once you extract a glyph, it will be destroyed. Extracting a glyph will yield runes and inspiration points for enchanting, also known as crafting experience. You can increase the chance of getting getting runestones from extraction with the enchanting skill line passive Aspect Extraction.

Enchanting Skill Line

The Enchanting skill line offers five passive skills which provide bonuses to Enchanting.

Potency Improvement is the passive skill you must invest skill points in if you want to advance as an enchanter. Putting points in this passive will allow you to craft higher level glyphs.

Aspect Improvement allows you to use higher quality Aspect runes for Enchanting. The higher the quality of your Aspect rune, the better the stats of your glyph. Any serious enchanter will invest all three skill points in this passive.

Weapon Dmg Enchant In Kyne 3

Keen Eye: Rune Stones gives the rune stone nodes a glow in the world, making them easier to see. I find that in general the rune stones are quite easy to see as it is, but if taking this passive means you’ll have an easier time spotting the nodes, go ahead and take it.

Hireling will send you rune stones every day. Investing in this skill will increase the frequency and quantity at which the runes are sent. It’s free runes, what can you say? As long as you have the skill points, it’s a nice passive to have if you care about Enchanting.

Aspect Extraction increases the chance of extracting Aspect runes from glyphs. Maxing out at 15%, the value of this passive isn’t amazing. It does mean you can extract the legendary Aspect runes easier, which will come in handy once you want to craft more powerful glyphs for your gear. Again, if you are into Enchanting, you probably want to take this anyway.

Enchanting Skills
PassivePotency Improvement (1/9)
  • Allows the use of different Potency Rune stones to craft
    higher level glyphs.
PassiveAspect Improvement (1/4)
  • Allows the use of different Aspect Rune stones [Common
    (White), Standard (Green), Superior (Blue), Artifact (Purple),
    Legendary (Orange)] to craft glyphs of higher quality.
PassiveKeen Eye: Rune Stones (0/3)
  • Runes in the world will be easier to see within 20/30/40
    meters.
PassiveHireling (0/3)
  • A hireling will send you runes every day.
PassiveAspect Extraction (0/3)
  • Increases the chance of extracting Aspect rune stones by
    5%.

Weapon Dmg Enchant In Kyne 2

Well I'm lately experimenting with my stamdk and was trying to find out whether this patch a decent ranged stamina build might exist..
And since Kynes kiss got buffed.. I came up with an Idea.
So that got me basically to attempt to construct:
a high damage, high healing, tanky, ranged StamDk setup with high mobility and resource regeneration.
Here is the attempt:
UESP Link
Race: Orc (Alternatives: Bosmer, Nord, Redguard; not as good though)
Mundus: The Warrior
Potion: Tri Pots
Bufffood: Dubious Camoran Throne or Blue Health + Stamina in case your confident.
The Gear:
2x Blood Spawn: ImpenMediumStamina Enchant
5x Fury: Chest+Legs(both Impen Stamina); Jewelry(3x Infused all weapon damage) I do intend to take (ranged) damage therefore Fury is good. alternatively one can use Hunding's Rage instead
3x Kynes Kiss: Impen Stamina Enchant
Frontbar: 1x Kyne's Bow Infused Restore Stamina Enchant
Back Bar: 1x Master's Bow Infused Berserker Enchant (Alternativ: Kyne's Kiss Bow)
Why Kyne's Kiss?
This set god buffed with the next patch and now it is actually good as long as you have enemies
Attacks that can proc this set reliably are: Light Attacks, Enchants, Silver Shard's (both primary and secondary damage), Acid Spray, Volatile Armor Damage return, Draining Shot, Poison Injection, Lethal Arrow. Abilities like Venomous Claw, Noxious Breath cannot proc this set.
I believe this set has a one second cooldown (however I'm not to sure)
Let's say you have two eligible damage events for this set to proc each second that gives you a 0.15+0.85*0.15=27.75% chance each second to proc this set. Which equals to roughly 250 Stamina each second. This is not bad.
(Now this set is particularly suited for Dragonknight compared to other stamina classes since it also works defensively on StamDk.)
So as long as you are in a fight and fighting enemies more than 12 meters away (which is easy to achieve as i will explain later) this set will help you both offensively and defensively.
However not only is this set giving you decent stamina sustain it is also healing you, and it is doing such for a decent amount.
Abilities:
Ultimates:
Front Bar: Take Flight Alternatively Temporal Guard and usable Ultimate on back bar
BackBar: Corrosive Armor Defensive Ultimate at its best;
Alternatives to the above mentioned are Ballista and Soul Strike
Buffs
- Volatile Armor: Our Armor Buff, gives additional chances to proc Kyne's; can reveal Nightblades
- Igneous Weapons: The Source(and possibly the groups source) of major and minor Brutality
- Elude: One of two reasons we go medium: provides excellent damage protection and mobility. This in combination with the bow gives us a really high uptime on major expedition; we can remove roots with dodge roll or take flight; only snares are not easily removed however less relevant due (compared to older patches) due to introduced snare immunity; However avoiding damage and keeping your distance/kiting becomes pretty easy with all this.. and we are playing orc..
Keep all three of those abilities on your Backbar.
Other Abilities:
- Lethal Arrow: Our Main Burst Ability, cheap, applies Poisoned Status effect therefore triggers combustion, basically a ranged dizzying swing, part of our main Burst Combo which is: Lethal Arrow -> Take Flight (while Dot's are running); put this ability on front bar; hard to land on experienced Stamina players though
- Resolving Vigor: Obviously
- Poison Injection: Our Main Dot Ability, belongs on backbar
Choose 4 of 5 Abilities:
- Consuming Trap: For Dot and Resources, one can also use the other morph; Venomous and Noxious are just not as useful for this type of build and more that 2 Dot's is not reasonable
- Silver Shards: a single Target Spammable
- Acid Spray : Main AoE Spammable, snares and reveals Nightblades
- Draining Shot: Additional Stun, Knockback and burstheal
- Cauterize: Put it on Frontbar: Good Heal(way better than Igneous), provides Major Savagery
Keep in Mind that bow abilities get buffed by hawk eye and distance making them hit harder than usually observed by melee builds.
CP: Nothing different here from other PvP Builds, so use what ever comes to your mind.
What's your Opinion?
(I might upload some footage in the next few days in case i find time for that.)
(This is not the only decent ranged build.. overload stam sorc is definitely another one)